St. John’s Freshmen Making the Most of a Rebuilding Season
Posted by EJacoby on January 17th, 2012Evan Jacoby is an RTC contributor and correspondent. You can find him @evanjacoby on Twitter. He filed this report after Georgetown’s win over St. John’s on Sunday.
As a basketball program, St. John’s and its fans have not had a whole lot to smile about this season. Sunday afternoon was no exception, when Georgetown came into Madison Square Garden and handed the Red Storm their fourth loss in five games with a 69-49 victory. But despite the result, freshman forward Maurice Harkless dazzled a packed crowd with 21 points and 10 rebounds in a comeback effort when his team was down, in the process showing why there’s so much promise for the rebuilding Red Storm. Between Harkless and fellow freshman star D’Angelo Harrison, St. John’s has the necessary pieces to turn a losing, learning season into future success.
St. John’s’ season record reflects all of the turmoil within the program. After Sunday’s loss, the Red Storm dropped to 8-9 overall and 2-4 in Big East play. But there’s much more than just a silver lining to this dark cloud of a season. Five of the Red Storm’s six leading scorers are freshmen, which includes guards Sir’Dominic Pointer and Phil Greene in addition to the versatile trio of Harkless, Harrison, and Amir Garrett. By nearly all metrics, Harkless is the best freshman in the Big East and might be one of the most talented players in the whole conference. His totals against Georgetown upped his season averages to 15.8 PPG, 8.4 RPG, and 1.8 BPG, all team highs. He’s top five in the conference in the latter two statistics and possesses the dynamic offensive game of a future NBA small forward. Harrison has been nearly as productive, averaging 15 PPG, 4.3 RPG, 1.9 APG, and 1.6 SPG, and he’s had the ball in his hands most often this season when St. John’s needs a big play or shot to be made. Pointer has the look of a potential ‘glue guy,’ and he already contributes across the board on a nightly basis with about seven points, five boards, and over a block and steal per game.