Night Line: Duke Looks Vulnerable Heading Into ACC Play
Posted by EJacoby on January 5th, 2012Evan Jacoby is an RTC columnist and contributor. You can find him @evanjacoby on Twitter. Night Line will run on weeknights during the season, highlighting a major storyline development from that day’s slate of games.
Over the past month, Duke had won five straight games and quietly risen to #3 in the AP Poll and #2 in the RPI without skipping a beat. But home victories over the likes of Western Michigan and UNC Greensboro won’t make fans forget about the Devils’ embarrassing 22-point loss at Ohio State earlier in the year, and it would take a strong road performance to erase those memories. Wednesday night showed the Blue Devils get thoroughly outplayed by unranked Temple in downtown Philadelphia, confirming the suspicion that Mike Krzyzewski’s team could be vulnerable both defensively and on the road heading into conference play. Coach K will need to refine his rotation and strengthen his team’s defensive intensity if they want to realistically compete with North Carolina for another ACC title.
Perhaps no team played as difficult a non-conference schedule as Duke, which would suggest that they are well prepared for their old familiar foes when conference play begins this weekend. The Blue Devils played Michigan State, Ohio State, Belmont, Michigan, Kansas, Davidson, Tennessee, and Washington as part of one of the most challenging schedules in the country. But Wednesday’s game against Temple was just their second road game (although it was played on one of Villanova’s two home courts, not Temple’s), and they were dominated in both. At Ohio State on November 29, Duke allowed the Buckeyes to shoot 60% on two-pointers and 57% on threes, amounting to a horrendous 130.8 efficiency rating for the Buckeyes. On Wednesday night, Temple shot 58% on twos and 50% on threes for a 114.7 efficiency. Considering that Missouri’s 126.5 offensive efficiency is the best in the country, it goes without saying that Duke is allowing its opponents to score way too easily in hostile environments.